~Note~
This roleplay is basically the Lone Wanderer or the Courier (depending on which character you choose) in a sense taking over the Capital Wasteland or the Mojave Wasteland, respectively. Below you will find a little explanation summary for each ending so you wont be confused.
~Summary, Capital Wasteland~
- "Good Guy"
"Pledge in your hearts and minds, pledge by your guns that you will stand with them in battle until the end, trust each of them with your life." -Owyn Lyons
After the events of Fallout 3 (Preferably 5 or 10 years, though it's your choice), you, with the help of the Brotherhood of Steel and individuals and orginizations such as Three Dog, Reilly's Rangers and the Regulators, unify every town and settlement under one "government." This can include Gildershade, Andale, Megaton, Rivet City, the now opened Vault 101, what's left of Grayditch, Canterberry Commons, the Lincoln Memorial's "Temple of the Union," Tenpenny Tower, Underwold, the Regulators HQ, Arefu, Little Lamplight (more or less), Big Town, the Republic of Dave (who say they are a separate country, but want to help), and even the mythical Oasis to an extent (which is now having green trees and plants grow out in the surrounding area), among some others.
You are put in charge as the leader by the Brotherhood (who are now basically the government/army.), in return for your help for the Wasteland, and for destroying the Enclave. Hopefully, you will be able to keep a form of general peace, one like that before the war.
- "Bad Guy"
"Well done, Mister Burke! What a grand display of fireworks! I almost wish there was another nuke we could detonate. You don't see that very often." -Allistar Tenpenny
After the events of Fallout 3 (Preferably 5 or 10 years, though it's your choice), you "convince" several settlements to join you on forming what is basically the most brutal and unforgiving government of all time. After what you have done to the Temple of the Union, the Brotherhood of Steel, Oasis, and Megaton, few disobeyed.
Settlements such as Andale, Tenpenny Tower, Big Town, the Republic of Dave, Paradise Falls, and Underworld (among others) join you after a threat or two of a bullet to the brainbox. Individuals such as the AntAgonizer and Eulogy help keep the poor fools in check. Go, now! Show the Capital Wasteland who's boss!
>The summary is full of assumptions. We can't make a seperate summary for every single choice (IE: Vault 101 permanantly sealed or blown up, Harold burned to death, etc. on a "good" guy, and the Brotherhood of Steel being helped and Tenpenny murdered on an "evil" guy. The summaries are just for a general idea of what has happened, and not what definitely happened.)
~Summary, Mojave Wasteland~
- NCR (applies to both a "Good Guy" and a "Bad Guy")
"Could use a hundred of you, just scatter you over the East like jacks, give those plumed fucks the what-for." -General Lee Oliver
Once the dangerous threat of the Legion was dealt with, the NCR acknoledged that the Mojave was too far away for the leadership in California to easily be controlled by them directly. After much debate, the Courier was put in charge of the NCR in the Mojave, due to helping the NCR so much in the past. Think of yourself as a second president, or an overpowered governer.
- Legion (applies to both a "Good Guy" and a "Bad Guy")
"We have cities of our own, but nothing compared to Vegas. Finally, my Legion will have its Rome." -Caesar
After the Battle of Hoover Dam, the Legion eventually realized that they would need someone to hold down the Fort (pun intended) in the Mojave, because they are more than just the Mojave (ie everything east of the Colorado River), and the win at Hoover Dam made the Legion larger than ever before. You are put in charge of the affairs in the Mojave. Think of yourself as one of two consuls, the other being Caesar/Lanius, but you are the lesser consul.
- House "Good Guy"
"You see that you and I are of a different stripe, don't you? We don't have to dream that we're important. We are." -Mr. House
After taking over the Hoover Dam for an independant Vegas, you make your way back to the City of Sin. As you enter your home, you see men, women and children welcoming you while being held off by the securitrons. You enter the Lucky 38 and greet Mr. House once again. There, you find out you are no longer a courier. House has put you in charge of Non-Vegas affairs, due to him only being interested in Vegas. Your workplace is now the Penthouse of the Lucky 38.
- House "Bad Guy"
"Nothing to impede progress." -Mr. House
Finally. You took over the Hoover Dam. Victorious, you made your way to New Vegas. When entering, you see the Vegas you always wanted to see. Cold. Efficient. House's government has changed much with your influence. New Vegas is now an ultraliberal dictatorship, with people caring only about themselves. Not for the good of the community, not for the good of country. You see the fearful eyes of Vegas's inhabitants and visitors. "What did he do this time? Is he going to announce yet another decree removing our freedoms? Or is he going to kick us out of Vegas for a petty insult towards the chief?" But no, you make your way to the casino, meeting the fearful tyrant. House, caring little for happenings outside of Vegas and Dam, puts you in charge of the external affairs. You are the eyes, ears and hands of the Ghost Ruler of New Vegas.
- Independant "Good Guy"
"You did a super job wrapping things up! And I'm not just saying that because I have to!" -Yes Man
After peacefully uniting all factions scattered across the Mojave, killing the tyranic House, ousting the corrupted NCR and eliminating/scaring off (your choice) the Legate in charge of the Ceasar's Legion, you take over New Vegas with help of your securitron, Yes Man.
- Independant "Bad Guy"
"Did I just say exploiting? That's not a very nice word!" -Yes Man
After forcefully uniting or destroying scattered factions on the wasteland (your choice), you oust all three factions out of Mojave, you take over the Lucky 38 and begin ruling over your new kingdom, a kingdom of pure anarchy and violence.
~Rules~
1. Tehpwner7067 and Legacyofhades are the game masters. We will be controlling, like, everything. We'll try our best not to be biased, but if you feel that something should of happened and didn't, vice versa, etc. Tell us! We'll sort it out.
2. Please, Please take it seriously. Joking etc. is fine, but don't be annoyingly goofy and stupid. (e.g. Making a character called Dick Dickson van Dyck (AKA Megaschlongalonga) who has the superpower of Cheese.)
3. Grammar! I simply WILL NOT respond if you say anything along the lines of: "Kel teh valt wun oh wun Ofherserer. He kel Jonus, I angee."
4. Be realistic.
5.Don't be skimpy on the CS. It should be as detailed as possible.
6. Otherwise Standard RP rules.
~Capital Wasteland/Lone Wanderer CS~
Name:
Race:
Gender:
Karma:
SPECIAL:
Quests Done: (Note: Quests not done can NOT be done by you later. It's completely fine if you do all quests, anyways.)
Choice chosen in the game/Quests: (Some of the more important ones include Oasis, The Main Quest, Who Dares Win, Head of State, The Wasteland Survival Guide, The Pitt, Point Lookout, etc. Please include choices from both the base game and DLC, even if the choices don't seem to matter.)
Weapons:
Attire:
Hints and tips?:
Perks: (ALL perks, please. If you can't remember all of them, open up Fallout 3 and write them down. Perks are for dialogue and general realism, among other small things.)
Does your character have any roleplay background?:
Other: (Anything important that doesn't fit anywhere else in the CS (ie: Schematics, certain people killed, etc.)?)
~Mojave Wasteland/Courier CS~
Name:
Race:
Gender:
Karma:
SPECIAL:
Reputations with Factions:
Side Chosen: (Legion, NCR, House, Indie)
Quests Done: (Note: Quests not done can NOT be done by you later. It's completely fine if you do all quests (or near all quests, considering some contradict), anyways.)
Choices chosen in the game/Quests: (Some of the more important ones include Volare!; GI Blues; Crazy, Crazy, Crazy; All Follower Quests (IE: Old School Ghoul, I Forgot to Remember to Forget, ED-E My Love, etc.), Old World Blues, Dead Money, Honest Hearts, Lonesome Road, etc. Please include choices from both the base game and DLC, even if the choices don't seem to matter. Things such as the ending slides determine what your choices affect.)
Weapons:
Attire:
Hints and Tips?:
Perks: (ALL perks, please. Unarmed moves, implants, etc. included. If you cant remember all of them, open up New Vegas and write them down. Perks are for dialogue and general realism, among other small things.)
Does your character have any roleplay background?:
Other: (Anything important that doesn't fit anywhere else in the CS (ie: Schematics, certain people killed, etc.)?):