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List of known Vaults[]

List of Vaults
Designation Description/Fate Location Appearances
Los Angeles Vault The Vault-Tec demonstration vault. It was not part of the experiment, and was the Master's vault under the Cathedral in Fallout. Southern California, near Los Angeles (Cathedral) Fallout
Vault 0 A special vault designed to "monitor and control" other vaults, maintain the geniuses of the pre-War United States in cryogenic stasis and improve the future Wasteland conditions with a robot army. Cheyenne Mountain (Colorado) Fallout Tactics
Vault 3

A control vault designed to open after 20 years, but kept closed longer due to the wishes of the vault inhabitants. However, an unplanned water leak forced the occupants to open in hopes of trading with the outside. Unfortunately, all of the vault's residents were massacred by a group of raiders known as the Fiends shortly after they opened the vault door.

Mojave Wasteland Fallout: New Vegas
Vault 8 A control vault, intended to open and recolonize the surface after 10 years and is equipped with a GECK. Vault City is the result. Northern Nevada
Vault City
Fallout 2
Vault 11 This vault was a social experiment testing human nature - most specifically the ability to sacrifice oneself for others, and the ability to place ideals above one's own life. Mojave Wasteland Fallout: New Vegas
Vault 12 In order to study the effects of radiation on the selected population, the vault door was designed not to close properly. This is the Necropolis vault and a large population of ghouls was the result. Bakersfield
(Necropolis)
Fallout
Vault 13 Intended to stay closed for 200 years as a study of prolonged isolation, the broken water chip forced Overseer Jacoren to improvise and use the Vault Dweller as a pawn. Later study of the Vault 13 records by the Enclave led them to their current plan to end the war. Southern California Fallout
Fallout 2
Vault 15 Intended to stay closed for 50 years and include people of radically diverse ideologies. Gathered from what Aradesh says in Fallout, he has quite a bit of multicultural flavoring to his speech. The birthplace of three raider groups and Shady Sands (later to become the New California Republic). Southern California Fallout
Fallout 2
Vault 17 The vault was raided in 2154 and its inhabitants taken prisoner by the Master's Army. They were subsequently turned into super mutants. It is unknown what this vault's experiment was, or if it was one of the seventeen controlled vaults. Unknown Fallout: New Vegas (mentioned only)
Vault 19 The vault was segregated into two groups, Red and Blue. The groups lived in separate sections of the vault and the inhabitants may have been chosen due to pre-existing paranoia. Mojave Wasteland Fallout: New Vegas
Vault 21 This vault's purpose was gambling, reinforced by having only compulsive gamblers admitted as vault residents, and with all conflicts within the vault to be resolved through gambling. It is one of the few non-control vaults that didn't end in failure. Las Vegas, Mojave Wasteland Fallout: New Vegas
Vault 22 Apparently a vault designed to develop advanced agricultural technologies. Successful experiments were executed, creating strains of plants that could grow under artificial light. However, an experiment on pest control involving a genetically-manufactured spore annihilated or transformed the vault's inhabitants. Mojave Wasteland Fallout: New Vegas
Vault 27 (Fallout bible) This vault would be overcrowded deliberately. 2000 people would be assigned to enter, double the total sustainable amount. Unknown Fallout Bible only
Vault 27 (Eden2012) A heavily populated Vault-Tec Vault intended by the Enclave to act as a 'continuity locale' in the event things didn't go as planned for continuity of government. Indianopolis. Eden2012's fanon

Vault 29

No one in this vault was over the age of 15 when they entered. Parents were intentionally redirected to other vaults. Harold is believed to have come from this vault. Colorado Fallout Bible (first mentioned)
Van Buren
Vault 34 The armory was overstocked with weapons and ammunition and not provided with a lock. The Boomers, the weapon-crazy inhabitants of Nellis Air Force Base, descend from the inhabitants of this vault. Mojave Wasteland Fallout Bible (first mentioned)
Fallout: New Vegas
Vault 36 The food extruders were designed to produce only a thin, watery gruel. Unknown Fallout Bible only
Vault 42 No light bulbs of more than 40 watts were provided. Unknown Fallout Bible only
Vault 43 Populated by twenty men, ten women, and one panther. Unknown Penny Arcade
Vault 51 A ZAX unit controlled the Vault and was tasked with finding the perfect overseer among the 52 residents. Several attempts at democratic votes failed, and ZAX decided that unsuitable candidates needed to compete to the death in order for the best overseer to come out victorious. It influenced the Vault's residents to kill each other, leaving Reuben Gill as the overseer and only living resident. Overseer Gill escaped and sought help in destroying ZAX, but died in the wilderness before he could do so. Appalachia Fallout 76
Vault 53 Most of the equipment was designed to break down every few months. While repairable, the breakdowns were intended to stress the inhabitants unduly. Unknown Fallout Bible and possibly on Vault-Tec east coast computers
Vault 55 All entertainment tapes were removed. Unknown Fallout Bible only
Vault 56 All entertainment tapes were removed except those of one particularly bad comic actor. Sociologists predicted failure before Vault 55. Unknown Fallout Bible only
Vault 62 All residents and dozens of various species of life sustaining plants and animals were put in cryogenic stasis to repopulate the surrounding area without the use of a G.E.C.K. after 100 years. Reactionary and social data also collected. Chicago, Illinois ImtheSteve's Fanon
Vault 63 Experiment unknown Appalachia Fallout 76
Vault 68 Of the one thousand people who entered, there was only one woman. Unknown Fallout Bible
and possibly in conversation with President Richardson.
Vault 69 Of the one thousand people who entered, there was only one man. Unknown Fallout Bible (first mentioned)
Penny Arcade
Van Buren concept art
and possibly in conversation with President Richardson.
Vault 70 All jumpsuit extruders fail after 6 months. Most of the inhabitants were Mormons. The city of New Canaan was founded by the vault dwellers after they left the vault. Salt Lake City, Utah Fallout Bible 0
Van Buren
Vault 75 This Vault's purpose was the refinement of human genetics. Excluding Vault staff (who were isolated from test subjects), all residents were under the age of 18 at the time of Vault activation; parents were quietly separated from their children and later executed by Vault security. The children were subjected to various methods of torture and harsh tests by Vault staff, with the hope of making them capable of surviving the wastes. The experiment went well for several generations, but the archives were destroyed and most if not all of the progress made was lost. As of 2287, the Vault is occupied by Gunners. Malden, Massachusetts Fallout 4
Vault 76 This vault was designed as a control group for the vault experiment. Like Vault 3 and Vault 8, it was intended to open and re-colonize the surface after 20 years. Appalachia Mentioned in Fallout 3, appears in Fallout 4
Vault 77 Populated by one man and a crate full of puppets. In Fallout 3 a Vault 77 jumpsuit is acquirable at Paradise Falls. Unknown Penny Arcade
Vault 79 The Vault was used to store the gold from America's bullion depository at Fort Knox for future use in reconstruction efforts after the Great War. It was constructed in secret in collaboration with the Federal government.[36] Soldiers from the U.S. military, such as Oliver Fields, staffed its entrance.[37] In August 2103, a reactor maintenance accident transformed many of the Secret Service staff into ghouls, sending the remaining staff into hiding. Appalachia Fallout 76
Vault 81 The Vault was dedicated to researching diseases and antibodies, with an emphasis on potential mutations in heavy radiation. The Vault's residents were isolated from the sealed scientific section of the Vault and used as test subjects in Stage III clinical trials of the science staff. The Vault was not to be evacuated unless by direct order from Vault-Tec. Residents were considered expendable and their incineration through pre-installed flame nozzles was at the discretion of the overseer. Unexpectedly, the original overseer disabled the equipment the scientists were to use to expose the residents to diseases. As of 2287, the Vault's residents are alive and well, and regularly trade with the outside world. Boston, Massachusetts Fallout 4
Vault 87 A Forced Evolutionary Virus research and testing facility. Capital Wasteland Fallout 3
Vault 88 The Vault was intended to test various prototype devices with the aim of rolling them out to the rest of the Vaults. This Vault was never fully constructed; only the entrance and a few interior rooms were finished before the Great War began. With the assistance of the Vault's intended overseer, Valery Barstow, the Sole Survivor can build this Vault however they like, and run various experiments of their choosing on the dwellers. Quincy, Massachusetts Fallout 4
Vault 92 Populated largely by renowned musicians, this vault was a test bed for a white noise-based system for implanting combat-oriented posthypnotic suggestions. Capital Wasteland Fallout 3
Vault 94 The Vault was founded on the principles of faith, nonviolence, and communal life in harmony with nature. Residents were not required to belong to a collective faith; each person was free to walk their own path. Together with an abundance of resources, the goal was to confirm the thesis about the innate goodness of humanity. One year after the Great War, on October 23, 2078, the Vault reopened and Vault ambassadors were sent out into Appalachia under the direction of Pastor Gabriella Salavar.[41] It became the victim of an attack by a group of suspicious wastelanders from Harpers Ferry, who blew up the Vault's G.E.C.K., creating what became known as the Mire. Northwest of Harper's Ferry, Appalachia Fallout 76
Vault 95 Populated solely with drug addicts, with the exception of a single Vault-Tec employee undercover. The Vault residents would elect an overseer regularly and hold therapy sessions as part of a rehab program. The rehab proved to be a success. Five years after the Vault was sealed, a hidden stash of drugs was unlocked by the Vault-Tec employee. Within a few days, all of the Vault residents but one fell back into addiction or killed each other. As of 2287, the Vault is occupied by the Gunners. The Commonwealth Fallout 4
Vault 96 Constructed by Vault-Tec as a genetic ark for ecosystem restoration, the Vault used an almost inexhaustible number of frozen embryos ready to be artificially gestated to full maturity. It also used automated keeper robots to protect them when they left the Vault. Embryos constituted a carefully chosen, fully complete ecosystem referred to as "core fauna," with enough material for 112 releases. Appalachia Fallout 76
Vault 99 Population conditioned to fear radiation, before being forced to face that fear when the vault flooded with irradiated water. Point Lookout Vault Villains
Vault 101 Evaluation of performance of an omnipotent, dictatorial overseer in a closed community. This vault was intended to never open. Capital Wasteland Fallout 3
Vault 106 Psychoactive drugs were released into the air filtration system 10 days after the door was sealed. Capital Wasteland Fallout Bible (first mention)
'Fallout 3
Vault 108 The vault houses a cloning lab and all (surviving) residents are clones of one man called Gary. Capital Wasteland Fallout 3
Vault 110 Long-term brainwashing techniques in an effort to document and cross-reference the countless aspects that conditions specific factors of the human mind's behavior. Chicago, Illinois Eden2012's fanon
Vault 111 A portion of the occupants were cryogenically frozen (made up of citizens), while another portion remained unfrozen (made up of scientists, security and other staff to keep the cryo pods operational). The experiment was to observe the long-term effects of suspended animation on unaware human subjects; however, a revolt led by the security personnel caused the failure of the Vault in 2078. In 2227, a mercenary broke into the Vault in order to kidnap an infant resident. In the process, he killed all but one of the frozen residents, the Sole Survivor, who later emerged from the Vault. Sanctuary Hills, Massachusetts Fallout 4
Vault 112 Home of the Tranquility Lane virtual reality simulator. Capital Wasteland Fallout 3
Vault 114 The Vault was intended to test the stress of living in impoverished, disenfranchised conditions by those previously accustomed to extreme wealth and power. Residents were to be exclusively politicians and Boston's wealthy elite, with the exception of the overseer. Construction was never completed. As of 2287, the Vault is occupied by Triggermen. Boston, Massachusetts Fallout 4
Vault 116 Housed employees from various companies Columbia Commonwealth (100 miles from the Capital Wasteland) Spocklan116's fanon
Vault 118 The Vault was intended to encompass two wings under one overseer, each one to house exclusively members of the highest class of society (Hollywood actors, business tycoons, scientists, artists, etc.) or the lower classes. The elite residents would be placed socially and legally above the much larger poor population, who were kept in uncomfortable quarters. The second wing for the poor residents was never finished and while the Vault was used as a fallout shelter by the elite, the Vault experiment never started. The ultra-wealthy implanted their brains into robobrains to outlast the Great War, leaving the overseer as the only human in the Vault, who eventually committed suicide. Mount Desert Island, Maine Far Harbor
Secret Vault A secret vault dedicated to protect high-members of Vault-Tec and used to research the latest technologies (like electrical laser weapons and instant regeneration) and the Forced Evolutionary Virus. Los Ybanez, Texas Fallout: Brotherhood of Steel
Unfinished Vault A fenced construction area in a small cave north of Vaults 13 and 15. It may have been the first location of Vault 13 before its relocation. Northern California 'Fallout 2
Vault prototype A small Vault-Tec facility used as the base of operations by the Brotherhood of Steel Texas Fallout: Brotherhood of Steel

Source material for canon Vaults is Nukapedia.

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